Does KeyShot Make Use of My Graphics Card while Rendering?
KeyShot has introduced the option of GPU rendering in KeyShot Studio 9. Rendering in GPU or CPU is an independent workflow, as a result, the Graphics Card requirements are dependent on how you plan to use KeyShot.
Users may choose to only utilize the CPU rendering option, in which case KeyShot Studio does NOT make use of your graphics card (GPU) while rendering. When choosing the CPU for rendering, the GPU is only used to display the KeyShot interface, as well as some features such as the Geometry View and Bloom effects. To process these features, any modern graphics card will satisfy the minimum requirements.
For users that wish to take advantage of GPU rendering, the GPU mode button will appear in the Ribbon of KeyShot Studio if your computer has NVIDIA GPUs built on the NVIDIA Maxwell microarchitecture found in in cards the Quadro M2000, but RTX cards are preferred.
Additionally to supporting OptiX8, the GPU must also support Ray Tracing.
Please visit the link below for a list of supported and recommended GPUs.
The driver version should be at least version 545.84.
Currently the drivers 565.09, 566.03, 566.14 and 566.36 are known to have a memory leak with KeyShot among other issues, so please avoid them for now. The driver version 561.09 is known to be safe.
This is a bug in the Nvidia driver that is scheduled to be fixed in r570 drivers that are expected to be released in January 2025 at the latest.
KeyShot Studio will recognize multiple GPUs in the system, however, NVLink is required for combining the dedicated VRAM.
For full System Requirements, please see here:
https://www.keyshot.com/system-requirements/