Applications and plugins that will transfer animation data.
KeyShot will import basic part and/or camera animations from certain CAD applications via direct import or plugins. Below you will find a list of supported applications and a list of plugins that transfer animation data. For information on how to bring deformable animations into KeyShot, click here.
Direct Import
This is a list of supported CAD applications and the file format required in order to bring your animations into KeyShot.
- Alias (.wire)
- Creo/ProE (.asm WITH .fra)
- Maya (.mb, .abc, .fbx)
- 3DS Max (.fbx)
Plugins
This is a list of plugins that will transfer your animation data from CAD to KeyShot.
- 3DS Max
- Cinema4D
- Maya
- Creo
- SolidWorks