---
title: Pivot point
description: If your animation contains multiple pivots, we recommend structuring your scene tree hierarchy in a top-down manner. This allows you to apply a single rotation to a group instead of multiple animation
---

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# Pivot point

### Animate Multiple Pivot Points

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If your animation contains multiple pivots, we recommend structuring your scene tree hierarchy in a top-down manner. This allows you to apply a single rotation to a group instead of multiple animations to each part.

For more information about re-organizing your scene tree hierarchy, click [here](https://luxion.atlassian.net/wiki/display/K6M/Regrouping+Parts). 

**How to animate multiple pivot points:**

The current system works best with a top-down scene tree hierarchy where you have parent groups and parts or sub-groups as children. If the children need to follow the parent group, then a single animation is applied to the parent group. 

The diagram below shows an ideal top-down scene tree hierarchy.

![](https://support.keyshot.com/hubfs/Knowledge%20Base%20Import/s3_amazonaws_comcdn_freshdesk_comdatahelpdeskattachmentsproduction60001078367originalQk1VvSjZjX2C0XUW1IodUEq05iN9WVN7WA-2.png)**Level 0** is the bottom part level (a chain link or a pivot point).  
**Level 1** is each subgroup by itself.\*   
**Level 2** is a group that contains only Subgroup 3 and Subgroup 4.  
**Level 3** is a group that contains Subgroup 2 and Level 2.  
**Level 4** is your top group. 

\* Each subgroup is composed of parts and a single pivot point (these are the children). 

**Rules:**

**1.** If you wish to apply the same rotation\*\* animation to all parts in a subgroup, then you apply a single rotation to the subgroup.   
**2.** If you wish to apply the same rotation animation to multiple subgroups, then you apply a single rotation to the level that contains the subgroups.  
**3.** You should only apply animations to an individual part (at Level 0) if and only if the animation will not be applied to the entire subgroup.

\*\*"same rotation animation" = a rotation around a specific axis and pivot point that starts and ends at exactly the same time for all parts.

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