---
title: Network Rendering Cores
description: How the cores are counted.
---

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# Network Rendering Cores

## How the cores are counted.

A Network Rendering license has a certain amount of cores.

- Each **GPU** will just take up **16** of the cores included in your License.
- For CPUs, the Network Rendering cores would be taken up by the logical cores.  
    - if the CPU does not support hyperthreading, it will equal the physical core
    - if the CPU supports hyperthreading, it will be the amount of threads provided by the CPU

For example a CPU with 32 physical cores and no hyperthreading will take up 32 Network Rendering cores, while a CPU with 32 physical cores and **64 threads** will take up **64 Network Rendering cores**.

A Worker can be set to be both a GPU and a CPU Worker. If your computer is available for Network Rendering with both CPU and GPU, it will be seen as 2 workers.  
The worker service is by default set to use **all** available GPUs. If you have Multiple GPUs, each will use 16 cores.

A Worker that has **two GPUs** and a CPU with 32 physical cores and **64 threads** that is set as both a GPU and CPU worker will use **96 Network Rendering cores**.

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