Network Rendering Cores

How the cores are counted.

A Network Rendering license has a certain amount of cores.

  • Each GPU will just take up 16 of the cores included in your License.

  • For CPUs, the Network Rendering cores would be taken up by the logical cores.
    • if the CPU does not support hyperthreading, it will equal the physical core
    • if the CPU supports hyperthreading, it will be the amount of threads provided by the CPU

For example a CPU with 32 physical cores and no hyperthreading will take up 32 Network Rendering cores, while a CPU with 32 physical cores and 64 threads will take up 64 Network Rendering cores.

A Worker can be set to be both a GPU and a CPU Worker. If your computer is available for Network Rendering with both CPU and GPU, it will be seen as 2 workers.
The worker service is by default set to use all available GPUs. If you have Multiple GPUs, each will use 16 cores.

A Worker that has two GPUs and a CPU with 32 physical cores and 64 threads that is set as both a GPU and CPU worker will use 96 Network Rendering cores.