---
title: Troubleshooting Reports of Network Rendering Slowness
description: If you have a user that is reporting that network rendering is slower than local rendering, here are some things to consider
---

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# Troubleshooting Reports of Network Rendering Slowness

## If you have a user that is reporting that network rendering is slower than local rendering, here are some things to consider

### **Issue**

This article provides troubleshooting steps to help resolve slow network rendering performance in KeyShot Studio.

### **Environment Details**

- KeyShot Studio| Network  Rendering  
    - Any Version

### **Resolution**

GPU Driver Issues:  
If a user is reporting that rendering is slower in KeyShot Studio overall, it could indicate a problem with their GPU drivers. Update your GPU drivers to the latest version by visiting your GPU manufacturer's official website.

Update KeyShot Studio and Machines:  
To prevent compatibility issues, ensure that both KeyShot Studio and all machines involved in network rendering are running the latest software versions. Inform the user to regularly check for updates and apply them accordingly.

Reboot All Machines:  
Before attempting network rendering again, ask the user to reboot all machines involved in the rendering process. This simple step can resolve temporary issues and optimize system performance.

Local GPU vs. Network Rendering GPU:  
Compare your local GPU's capabilities with those of the GPUs used for network rendering. If your local machine has a stronger GPU, rendering locally may be faster. Network rendering distributes the rendering workload across multiple machines, and performance may vary depending on individual GPUs.

Network Rendering Efficiency:  
Network rendering is not inherently faster than rendering locally. Network rendering excels in distributing rendering tasks across multiple machines. If the customer's focus is on a single image, be aware that it will be processed on one GPU at a time.

Submitting Your Scene for Testing:  
If you are still experiencing slow network rendering, submit your scene file to our support team for testing. Our team will work with QA to assess rendering performance and investigate any issues. Note that all files shared with support and QA are used for testing purposes only and will be deleted once testing is complete.

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