New Features in 2025.3
A short introduction to the new features introduced in KeyShot Studio 2025.3
AI Shot Interface changes
There are some changes to the UI of AI Shots.
The images and prompts are now preserved in a gallery view and can be used to restyle old generations without having to load the respective scene.
There is now also a VRAM Usage bar to make it more visible when your system is reaching maximum capacity.
A new ability to apply an AI Shot directly as a Backplate, from the menu at the top right, has been introduced.
More detailed explanation can be found in this article.
Cryptomatte
A new Cryptomatte Render Pass has been added and can be activated in the Render Settings.
Cryptomattes can be used for professional post-production workflows.
They are output as a multi-layer EXR file and support 32-bit per channel.
Cryptomatte encodes object, material, or asset IDs into EXR files to enable precise masking.
The Depth setting controls how many IDs are stored per pixel, which directly affects how many objects can be isolated in areas with transparency, motion blur, or depth of field.
Once activated, you can click the cog icon in order to edit the settings like enabling or disabling hashing Materials and Objects part names and to set the Depth.

OpenPBR Material
A new OpenPBR Material has been added to KeyShot and can be selected from the Material Type dropdown menu.
It is a universal shader that offers consistent and flexible physically based rendering workflows.
Additionally, gLTF imports can now use the OpenPBR materials and be exported to GBL.
USD Import does not yet use OpenPBR, but it is planned for a future release.

Custom Pivot & Move Tool
Using the Move Tool, there is a new option for the Pivot Point: the Custom Pivot Point which you can define within the Move Tool.
To the right of the Custom radio button there is a button for the Custom Pivot Positioning Tool.
You can use the Move Gizmos to move it manually or align it to objects using the align to options.
The feature allows users to click on a surface to reposition the pivot point, automatically aligning the gizmo normal to the surface for more intuitive manipulation.
The Move Tool gizmo has an updated color scheme for improved visibility across various scenes.

Uniform scaling of objects can now be done by holding Shift, which will mark the scale gizmos yellow, and then dragging any axis scale handles.

Material Graph Enhancements

- The Material Graph is now a dockable widget, allowing for flexible workspace arrangements.

- Users can pan freely within the graph view by click and dragging on the background
- A background grid can be toggled via the “View” menu.
- Snap to Grid ensures nodes align automatically when moved. You can hold down Shift while moving a node to snap to the grid if snapping is disabled or to disable snapping while moving the node if snapping is enabled.
- Zooming centers around the cursor position.
- A new “Zoom to Selection” feature adjusts both position and zoom level to the selected node(s) by making the selection, right-clicking and choosing "Zoom to Selection".

Adaptive Progressive Denoising
A new feature that is only available in GPU Mode on Nvidia Graphics cards is the Adaptive Progressive Denoising. With this enabled, the sampling of the image will take into consideration where remaining noise lies in the scene and calculate more samples only where necessary resulting in overall faster renderings with lower noise.
It is recommended to use a Denoise Blend of 1 when this feature is enabled.

Keep Focus
In the Camera Tab, there is a new Depth of Field function to Keep Focus.
Enabling it will keep the focus on the Focus Point when moving the camera.
